Methodology
Everything is a mod
ModTrick’s product is a portable architecture: packages with ASEC contracts, games as ModRuntime hosts, and docs that teach humans and coding agents the same law.
Law: If it ships in the game, it is a mod. If it is a mod, it has ASEC. If it has ASEC, ModRuntime can load it. If ModRuntime can load it, this site can teach it.
GENESIS
Create
createX factory + minimal scaffold that matches the real API.
SHADOW
Residuals
Named approximations and failure modes — never silent “complete”.
MGS
Lifecycle
install → tune → verify → maintain (ordered).
Read in this order
Everything Is a Mod (law)
Non-negotiable architecture: package shape, host bus, agent refuse list.
How to build a mod
Folder layout, factory API, ASEC checklist, AGENT.md, registration.
Mod configuration
Host inject, configure(), presets, bus contracts, hot vs cold fields.
mod-catalog.json
Machine-readable options + bus map for every package.
Add modding to your game
Paste prompt for any agent + stacks (showcase, FPS, Outpost).
Outpost — proof under load
Playable third-person gem hunt wiring 10+ mods on a shared bus.
Agent surfaces
bootstrap.json
Machine operant — agents fetch this first (domains, steps, mod list).
Multi-harness onboard
Grok · Claude · Codex · Cursor skill install paths.
Host integration
Copy ModRuntime; vendor mods; couple via bus.
Harness matrix
Where skills and rules live per IDE.
ModRuntime host
Reference mod-runtime.js + frame-context.js.
llms.txt
Discovery index for LLM IDEs.
Skill package
Installable skill for agent skill roots.
AGENTS.md
Repo rules for this site’s own maintenance.
Paste to any coding agent
Add ModTrick modding to this game. Everything is a mod. 1. Fetch https://modtrick.com/agents/bootstrap.json (fallback https://modtrick.pages.dev/agents/bootstrap.json) 2. Read docs/EVERYTHING-IS-A-MOD.md and docs/agents/ADD-MODDING-TO-GAME.md 3. Copy host/mod-runtime.js into this repo 4. Vendor core-gameplay mods (or load from the site) 5. Wire loadAll + tick + bus; verify asec.mgs.verify 6. Update AGENTS.md — no second plugin system
Install skill locally:
powershell -ExecutionPolicy Bypass -File pkg/install.ps1
· verify packages:
node scripts/verify-mods.mjs