Methodology · ASEC · ModRuntime · 0 catalog entries

Everything is a mod.
Your game is the host.

ModTrick is not only an asset shelf — it is a portable mod architecture for three.js games and every code-build agent. Each package ships code, optional assets, and an ASEC contract (META · GENESIS · SHADOW · MGS) so systems load the same way every time.

Law: If it ships in the game, it is a mod. If it is a mod, it has ASEC. If it has ASEC, ModRuntime can load it. If ModRuntime can load it, this site can teach it.

Play Outpost — prove the method Read the law Agent: mod your game Build a mod
0 free · 0 premium · 0 packs · Docs hub · bootstrap.json

ASEC

The methodology

Every runtime feature is a package. Layers do not replace each other — they stack. MGS ops are ordered; SHADOW residuals stay named.

Full law →

01 · META

Contracts

Assumptions, provides, units, coordinate system — what the host and mod promise each other.

02 · GENESIS

Create

createX(scene, options) factory, one-line minimal install, entry export in mod.json.

03 · SHADOW

Residuals

Honest limits and failure modes. Never upgrade “approx” to “complete” in silence.

04 · MGS

Lifecycle

Install → tune → verify → maintain. Ordering-sensitive; wire update/dispose.

install tune verify maintain host bus · sky → ocean · playerPos → gems

Proof

Outpost — methodology under load

A real game that only wires mods: third-person character, collectibles, minimap, HUD, sky, particles, post-FX. Open the console for window.__OUTPOST__.checks — GENESIS pass/fail per package.

Play Outpost → Agent paste prompt ModRuntime host

META

Bus contracts: playerPos, sunDir, score.

GENESIS

Ten+ create* factories, no loose systems.

SHADOW

No collision/net sync — named residuals.

MGS

Tick order: controller → bus → gems → UI.

Agents

Teach every harness the same law

Grok Build, Claude Code, Codex, Cursor — one bootstrap, one skill, one refuse list.

Docs hub →
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bootstrap.json

Machine operant. Fetch first. Lists mods, steps, paste prompt.

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How to build a mod

Folder layout, factory API, ASEC + AGENT.md checklist.

Add modding to a game

Paste-ready prompt + recommended stacks (showcase, FPS, Outpost).

llms.txt

Agent discovery index for any LLM IDE.

Free forever

Start free — system mods first

Cameras, HUD, VFX, seascape shaders: download, vendor, or load from this origin with import maps.

Browse free →

Packs

Themed packs + kits

Core Gameplay and Seascape are free methodology kits. Premium world packs share the same mod contracts.

See all packs →

Coming soon

Next packs landing soon

Lifetime includes future first-party packs when they ship as mods.

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Featured modules

Shaders and systems that already ship with live demos and AGENT.md.

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M

Everything is a mod

No free-floating systems. Packages only — entry + mod.json + agent notes.

Game = ModRuntime host

Discover, genesis, tick, dispose. Couple through a host bus, not private cross-imports.

Web-native modules

ES modules, optional GLB assets, live demos as acceptance tests.

SHADOW-honest

Residuals named (FFT approx, no collision, 2.5D clouds). Tarski-safe claims.

One payment. Every pack, forever.

Premium catalog when you want world kits. Free methodology mods and Outpost stay free — no subscription for the law.

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From the blog

Releases, shader notes, ASEC for assets.

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